with the discovery of lost knowledge, descending in a cascade of darkest truths. The shieldbreaker and the grave robber are also very useful with their attacks that ignore protection.Īt the champion level, the skeleton has a lot of protection and it becomes important to either be able to pierce the protection, or have enough escape to prevent it to stick to a hero. Role: Sacred necromancers are all so very different from one another. The Crusader with his bonuses against unholy is quite effective, as is the leper with his higher base damage. You must destroy the skeleton that clings to the hero as quickly as possible. It's a battle of attrition, where the danger is not damage but stress. And at the end of a turn where the skeleton at the front is there, the latter will cling to the hero at rank 1, preventing him from moving and deal stress to him with each action, while healing the crew with each action. Other boss guidesĪt the beginning of the fight or a turn where there is no skeleton in front, the first action of the crew will be to invoke it. And remember you gotta go through the rest of the dungeon, too, not just the boss - Ive lost a few dudes in the past by not considering that If it was flagellant, he’s for bleed (necromancer can bleed), stress heal, and his two under 50 skills. This is a small guide to help you beat the sodden crew, the sunken crew and the drowned crew bosses in the cove dungeon.
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